//#include "stdafx.h"
/*
*	Generic code for actually loading a phs file.
*/
#include "Vector3.h"
//Vec3 and Mat33 are the basic types used by scythe, that you will need to define
//here we just typedef to our own math classes
typedef Scythe::Vector3 Vec3;
typedef Scythe::Matrix Mat33;

#include "physLoadSave.h"

namespace Scythe {
typedef Vector3 NxVec3;
typedef Matrix NxMat33;


};